Drive
Oil, coolant, fuel. If the car dies on the road, so do you.
MadStorm Games
Broken highways, empty oceans, houses that change when you look away. Small games about staying alive with whatever you can scavenge.
Oil, coolant, fuel. If the car dies on the road, so do you.
Houses, debris, roadside junk. You live on what you find.
A raft, a wreck, a wall. Nothing holds unless you put it together.
Doors, cameras, a dying battery. Morning is the only win.
Oregon, 1984. The car dies on an empty highway. The town folds into a house that will not stay still. Get out before dawn.
Oil, coolant, fuel. Search the houses by the road and keep the wreck moving. See how far you get.
Bolt a car together from parts, then take it out. Do not wreck it. Do not starve.
A raft, a hook, open water. Pull in junk, build a deck, dive for loot. Watch the sharks.
Second shift. Doors, lights, cameras. Panic and the battery dies. Hold until 7 a.m.
You crash outside a village and walk into the wrong building. Keys, notes, generators. A few nights to get out.
Night guard in a diner that should have closed years ago. Watch the cameras. Do not waste the power.